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The game hasn't worked for years because it was made so long ago that technology left it behind. It was put together in three months and needed some hasty last minute compromises to get it done by the deadline! It hasn't changed much since then, so it's still very small, with only one arena and a small number of enemies. Yoink is a simple game which was originally made for the uDevGame contest in 2003. Defeated enemies drop objects for bonus points and health replenishment, and you need to dive right into the fray to take advantage of them before they pop out of existence. Her job is to protect the little English town where she lives from waves of increasingly tough robots and aliens by stomping on them until they explode.
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In Yoink, you play as a part time superheroine who can fly, punch really hard and throw fireballs. "Toward a practical method for adaptive QM/MM simulations." Journal of Chemical Theory and Computation 5.9 (2009): 2212-2221.Leap tall buildings! Crush stupid robots beneath your feet! Wield your extra-terrestrial powers in the defence of humanity and send those alien invaders back from whence they came! Do all these things (apart from the last one at the moment) in Yoink! "QM/MM simulation of liquid water with an adaptive quantum region." Physical Chemistry Chemical Physics 14.2 (2012): 646-656.īulo, Rosa E., et al. Methods to alleviate the discontinuity problem: Adaptiveīernstein, Noam, et al. "The number-adaptive multiscale QM/MM molecular dynamics simulation: Application to liquid water." Chemical Physics Letters 524 (2012): 56-61. "A QM/MM simulation method applied to the solution of Li+ in liquid ammonia." Chemical physics 211.1 (1996): 313-323. "A Density‐Based Adaptive Quantum Mechanical/Molecular Mechanical Method." ChemPhysChem 15.15 (2014): 3218-3225. Also distance and number based partitioning methods are available. Its main feature is to do density based adaptive QM/MM partitioning. copy the executable jar file "build/libs/Yoink-.jar Features -Ědaptive QM/MM partitioning methods.after gradle build is finished, go to folder "examples".The smoothing factors are shown as a PropertyList in the output xml files.The MM region includes molecules labelled as: MM_NOBUFFER, BUFFER.The QM region includes molecules labelled as: QM_CORE_FIXED,QM_CORE_ADAPTIVE,QM_ADAPTIVE.The ID of molecule represents the region to which it belongs. The results will be written as *.xml files in the output folder.Note: The application.properties file contains default parameters.Īfter it starts, it will keep looking for *.xml files in the input folder and execute corresponding jobs unless the user terminates it.
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For every molecular system, we can define specific parameters in the section of parameterList in xml file.In the beginning, we need to predefine the fixed QM core and the rest as MM, see example below. The required xml file is in the format of CML.There are some example xml input files in.The Yoink program scans all *.xml files in the folder inputs (default) to find any job requests that will be processed by Yoink.Then open file build/docs/javadoc/index.html with web browser 3. In order to read java documentation use the following command:
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gradlew clean build Note: Yoink should be rebuilt using the above gradle command anytime changes are made to the source code.Īfter the building phase is completed, the executable jar file can be found in: In order to build the yoink program please use the following gradle command: To obtain a copy of the source code, please enter the following git command: It enables one to identify QM and MM regions in a given system with a predefined fixed QM core. Yoink is a JAVA program for adaptive QM/MM partitioning.
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